- Continual work to re-build the way our game loads models and compresses data, to allow for more visible characters/names in WvW in the long run as we build towards removing as much culling as possible from the game.
- Expanding on reasons to be winning in WvW beyond the total weekly score, providing stronger incentives for specific objectives and additional short term goals/rewards for winning minute-to-minute in the WvW maps.
- Providing additional ways for WvW players to earn various power-progression rewards available across the game currently in PvE for participating in WvW content.
- Exploring ways to help get more people playing WvW, as well as dealing with queue issues that come with those inherent issues of player population and demand.
- And of course additional polish and cleanup features to make the general experience in WuvWuv more fun and exciting.