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The Game That Could Have Been: Copernicus
By mike on News from www.mobhunter.com
Curt’s “atom bomb” comment was referring to how we planned to market the title. We would have revealed the game, teased its ongoing storyline and world-changing events, demonstrated cool gameplay, and shown off its gorgeous world, characters, and best-in-class animation. Then, when the audience saw how vast and fun the game was, we’d reveal that there was no cost to play it.
