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The Game That Could Have Been: Copernicus

By mike on from www.mobhunter.com

Yes, internet news, Kingdoms of Amalur would have been free to play. The idea was to have no cost for the client and no monthly fee–as few barriers to adoption as possible.

Curt’s “atom bomb” comment was referring to how we planned to market the title. We would have revealed the game, teased its ongoing storyline and world-changing events, demonstrated cool gameplay, and shown off its gorgeous world, characters, and best-in-class animation. Then, when the audience saw how vast and fun the game was, we’d reveal that there was no cost to play it.

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