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Why I Play: RIFT
By mike on Articles from massively.joystiq.com
When World of Warcraft first launched, it was difficult to explain just how astonishing the game really felt. The innovations that it brought to the table have become so commonplace over the years that we forget how stunning they really were. And when I first logged in, I had visions of what the world could support, the things that could be done, and the ways that players would get to explore hidden vistas and small corners of the world.
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