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Star Citizen creator says PC held back by consoles; "no one's really pushing it"

By mike on from www.pcgamer.com

“The power of a modern PC in terms of realising heavy visual fidelity is great,” says Chris Roberts, boss-man at Roberts Space Industries, the dev behind the upcoming, hugely ambitious space game Star Citizen. “Basically I can do stuff that a few years ago you’d have to pre-render on workstations.”

Even if Star Citizen is some way off being a fully working game, it’s already proof that current high-end tech is capable of much more than is often asked of it. We’ve seen Star Citizen running in real time with our own eyeballs – and in terms of polygons alone it outstrips a lot of current day games by a substantial factor. Roberts himself puts that factor at ten

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