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TERA's Chris Hager explains server merges and game health

By mike on from massively.joystiq.com

Like a lot of MMOs released in recent years, TERA launched with a bang and then dwindled, forcing En Masse to first lay off staff back in August and then lay off servers in preparation for yesterday's realm merges. And yet the studio seems determined to keep the game alive in the West, promising content updates and small-group, impromptu flash events run by event staff, the likes of which MMO players rarely see outside of old-school games like Ultima Online.

Curious about what all these news bytes portend for the game's future, we sat down with En Masse Entertainment Producer Chris Hager to discuss the reasoning behind the server merges, the effect of the layoffs on the game, and whether TERA might just be the next title to go free-to-play.
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